The option can be set to zero for no cooldown, or up to 3600 for the maximum cooldown of once per hour. Once a player uses the rite in a world, all players in the same world will have to wait for the cooldown to run down before any of them may use the Rite again (does not matter where in the world the Rite is performed). Q: Vampire witches are forcing constant night, can something be done?Ī: Forcing constant night is normally accomplished using the Witchery Rite of Eclipse, there is a config setting I:RiteOfEclipseCooldownInSecs that can be used to set a cooldown on how often this rite can be used in a world. Disabling the ritual (in the config), if using other deathchest mods, is the way to go. Dropping the item and picking it up should fix the issue.
#Morph mod 1.12.2 cant fly as bat mod
Given the obvious problems two such death-chest mods running simultaneously can cause, the ritual gets disabled if another death chest mod is detected, this is not infallible! Because of the way witchery tags items that are dropped, and clears this when they despawn or are picked up, if this process is interrupted (say by a death chest mod slurping the items and not generating itempickup events), the tag data can be left in the item in the death chest making such an item appear unique and not stackable. Witchery has a ritual that allows players to recover despawned items dropped during death. Q: I am noticing items are not stacking that should be, what could this be?Ī: This is most likely an interaction between death-chest style mods.